![]() Otherwise no extra missionaries.Īll in all, I like religious more, but it requires to change your gameplan some and doesn't work when playing someone as say Tengri religion. Say as a Shia nation, converting a lot of Sunni kind of sucks, unless you manage to take the unify Islam decision, or the policy with Religious and Offensive.ĥ) Kind of forces you to conquer the middle east rather quickly. Early game this can be nuissance.Ĥ) Doesn't really work if you don't have access to some decent conversion power. And if they're converting provinces that take 6, 7 and 8 months it means you'll be checking to send a missionary way too many time.ģ) Converting everything costs money. You have to send missionaries manually everywhere. ![]() Can't send missionaries to trade companies. Can be a problem in the very lategame.Ģ) Religious is a pain regarding micro management. If you're not converting quickly enough, you'll get the rebels there again after 10 years. When conquering lands, you know beforehand that you(ll have rebels in those provinces. So, religious is especially strong on nations with either TOTTF in their national ideas, or in their religion itself.Ĥ) Religious ideas allow for a more explosive start on earlier tech levelsġ) More rebels. With Humanist ideas I don't like going above 150. Using religious ideas I often go above 150 OE without a worry. Especially at the tech 17-22 level, where your mission tree is often finished and administrative efficiency is a thing so you're conquering a ton of land.ģ) High tolerance of the true faith + converted provinces mean you can go to a higher level of overextension without issue. Also, Deus Vult reduces AE (though, Humanist does as well through improved relations)Ģ) Religious ideas save you a lot of diplo points. Just take one of either.ġ) Better at unrest reduction, especially with the policy with offensiveĢ) Immediate impact on newly conquered provinces, meaning you can often immediately leave those provinces aloneĤ) Arguably better from diplo tech 23 onward because of Imperialismġ) Deus Vult is awesome if you're using it in a region with a lot of heathens/heretics around you. Regarding the religious versus Humanist ideas. I'm always filthy rich in money by then, I've got Admin/Diplo/Quantity under my belt, it just seems like nothing else would benefit me more than the -2 Unrest and years of separatism. That's why I was thinking of taking both (which people say is overkill) but saving Humanism for when Absolutism hits. On the other hand, I find that Humanist is absolutely necessary in late-game because of the -2 unrest it gives when you're constantly around or above 100 OE in the Age of Absolutism. Once you've got exploration going you just need one colonial province in say Africa to Deus Vult and get everything under your TC. Religious for the insanely good CB before tech 23. My biggest debate atm is whether Religious or Humanist or BOTH are better. I can quite consistently hit 4k dev by 1600 with expansion paths in Europe, Africa, Asia and the New World. Would someone care to offer me some advice? Maybe ideas for army tradition decay would help me. The only thing is I rarely get 3 star generals. As long as your stacks are big enough to stop the AI attacking your stack directly (1/3 to 1/2 their biggest stack + a 2 star general is usually enough) then you're good. Occupy their capital fort, peace out, sniping smaller stacks when I am 90% confident of a stack wipe or baiting them into defensive mountain forts and then focusing on the main target when the bulk of the alliance is out of the war. Now I am not sure if the approach I've taken is correct, but I've started to focus on enemies one by one in a war with multiple alliances. He's shown me you don't need to outnumber your opponents and indeed you can be heavily outnumbered and still win wars as long as your army composition/quality is good and you have the right strategy. I've been watching a lot of the YouTuber Zlewikk. Wanted to mention something else regarding saving resources and expansion.
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