I dabbled with CSound and SuperCollider back in the day but I found my groove more when I discovered Curtis Roads many books and that brought me to Max and later Max for Live. iPadOS coupled with a recent generation iPad certainly has the processing grunt to deliver a Max/Ableton mobile environment. I'm surprised Cycling '74 and Ableton haven't looked into this, as Max for Live is effectively a walled garden so iOS/iPadOS file system restrictions wouldn't get in the way. It's such a pity that there isn't a true equivalent of Max on iOS. Really interested to hear your thoughts and suggestions. Plus it has a huge library of API assets you can lean on, rather than having to build up everything at an atomic level.Īnyway, over to you more technically minded folk in the Audiobus community. I must admit that after my initial excitement regarding Audulus, I found myself always returning to Max/Max for Live, as the Cycling '74 product has some of the best help documentation I've ever encountered in a development product of this nature. But I'm not sure that it's a true alternative to Cycling '74 Max, however, I'm interested in other viewpoints? And is there anything else that I'm missing on iOS? I was even wondering if Swift Playgrounds could be utilised for prototyping? Audulus, which has its v4 public beta in progress right nows seems to be the best fit. This has made me wonder as to what will be the best option for prototyping DSP tools on iOS/iPadOS. He also discusses Bitwig and Reaktor but only as suggestions, his experience is with Max. In the first post, he talks about development environments for DSP, and interestingly he suggests that much as the Juce SDK and C++ is utilised for his final plugin publishing workflow, he finds Cycling '74's Max and the Max for Live environment in Ableton as perfect environments for prototyping. And it should come as no surprise that it's a damned fine read. As some of you may be aware, Sean Costello of Valhalla DSP fame has been publishing a series on his blog called 'Getting Started with Reverb Design' on his blog recently.
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